BetterSleeping Revived Mod – 1.19.2, 1.18.2 – Sleeping Becomes More Critical

Author: Kompot
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bettersleeping revived mod 1 19 2 1 18 2 sleeping becomes more critical

Better Sleeping Revived Mod 1.19.2, 1.18.2 adds a new feature to the game. This makes sleeping more important. People used to go to bed to get rid of the night, and to start the next day more productive. You should now consider sleeping because it will have new effects on you. Every time you get up, you’ll be able heal. You will also feel adverse effects if your sleep time is less than three nights. No-sleep debuffs can be applied to players who have not slept for three consecutive nights. The effects last longer and are stronger the more nights a player is awake. You can enable or disable this effect, and you can also configure the number of nights before it is applied through the config file.

Features:

Sleep recovery:

  • Sleep recovery gives players regeneration for 15s when they have slept through the night. This can be adjusted in the config file.

No-sleep debuffs:

  • No-sleep debuffs are applied when a player has skipped three nights consecutively without sleeping. The effects get stronger and last longer the more nights the player is awake. This can be enabled or disabled, and the nights before the effect is applied can be configured through the config file as well.
  • The effects given are:
    • Slowness
    • Weakness
    • Nausea
    • Mining fatigue
    • Blindness

Messages:

  • Messages are sent when a player sleeps, for skipping nights and for debuffs. These can all be configured as well. Each message can have placeholders that are replaced:
  • The night skipped message does not take any placeholders.
  • The players asleep message can take:
    • {asleepPlayers} which is replaced with the number of players asleep
    • {totalPlayers} which is replaced with the total number of players
    • {asleepPercentage} which is replaced with the percentage of players that are asleep
    • {asleepPlayersRequired} which is replaced with the number of players required to skip the night
    • {asleepPercentageRequired} which is replaced with the percentage of players required to skip the night
    • {asleepPlayersAdditionallyNeeded} which is replaced with the number of players additionally needed to sleep to skip the night
  • The debuff message can take {nightsAwake} which is replaced with the number of nights skipped.

Screenshots:

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