Chunk Pregenerator Mod 1.16.5/1.15.2 – Pregenerate Worlds

Author: MrShadyMan
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chunk pregenerator minecraft mod

Chunk Pregenerator Mod 1.16.5/1.12.2 is a Server Utility mod which enables you to pregenerate Worlds. It can also be utilized in singleplayer worlds and it can have a great effect on functionality. This mod is one of the very efficient ways maybe even the most efficient method to create chunks. Yes there are different strategies to pregenerate your world but those are either very bad programmed and therefore so are slow or have memory leaks inside them or don’t work because of different mods (the command cube alternative ). This mod includes a complete autocompletion feature for every single command and parameter.

Features:

Spoiler
  • Very userfriendly:
    The Pregenerator has a lot of features to make it more userfriendly
    There a AutoComplete feature that provides a number of options that can be used (if the command needs it),
    the Help Feature that provides information on every single command and on every single parameter if needed.
    If a Suggestion is needed that feature is present for every command that explains you also what each suggestion does.
    Its formatting is also used to highlight split points to make it easier readable.
    On top of that you can customize the Text Output based on what is needed.
    Also for those who like to play while its running there is a UI feature that is toggeable and fully customizeable too.
  • Dynamic CPU Allocation:
    The Pregenerator is designed to be fully dynamic on its usage,
    That means it will not generate 10 chunks and then let the game play,
    it will generate as many chunks as it can fit into a certain customizable time frame (default 40MS) and then give the CPU back to the game.
    This time frame can be set freely and also how much it should be used.
  • Playeable while Pregenerating:
    The Pregenerator is Designed to be used while playing the game,
    While it uses as much CPU as provided it will make sure that the game has priority over the generation.
    That can be controlled too, so that its optional that the pregenerator prioritizes the game.
    This allows to do the Pregeneration to be happening while you actually play.
  • Very Fast Chunk Generation Check:
    The Pregenerator uses a couple tricks to find out if a Chunk was already generated.
    There is the normal check (PostProcessingOnly) that is not really fast but has a 100% accuracy even on already generated chunks,
    and there is the fast check which is as fast as the HHD/SSD can handle it, but that one looses accuracy because it checks not so deepply.
    This faster check allows to check this fast that it can check 40k chunks within seconds.
    While the higher accuracy one checks only around 20-50 in a second, but for just generation a basic check that is faster is enough the higher accuracy is for its own set of things.
  • Faster Chunk Generation:
    The Chunk Pregenerator has a faster generation logic then other Pregenerators,
    that is not achieved by hacking into the game and changing things.
    There are certain checks that reduce generation speed down by a lot, these are not required and can be not used without any harm,
    that allows the pregenerator to run at least 20-50% faster then other ones.
  • Very Efficient Memory Managment:
    The Chunk Pregenerator has a Special Memory handler that keeps track of its own memory usage,
    and makes sure that everything that it creates get cleaned up.
    That has ofcourse its limits and it can’t cleanup everything if someone makes a mistake.
    But compared to the other options its targeted at bigger scale generations.
  • Type Based Generation Options:
    The Chunk Pregenerator has not only normal Generation options,
    it also has a terrain only generation which allows to create a Fog of war effect.
    This effect on the other hand doesn’t remove the full Generation lag since only the terrain is created and Chunks still cause lag when a player comes nearby,
    But while the terrain only option is not lagfree it allows to have a worldview without the features inside of a world and provide for multiplayer a fair option for everyone.
  • Dimension Loading:
    The Chunk Pregenerator will automatically load Dimensions that it is requested to Pregenerate in.
    It will also keep that dimension loaded without any extra lag or causing any sort of prevention of unloading dimensions.
    But it will prevent the unload feature of its own command so that you can not unload the dimension it is working in.
  • A Task List:
    The Chunk Pregenerator has a Tasklist where it stores the Current & Other tasks in that need to be executed.
    That means you can add a bunch of work tasks at once and it will go through every single one of them.
    On top of that this List can be viewed and changed at any given time of the Pregeneration.
    You can remove every single Index individually and they don’t have to be in the first or last point.
    On top of that if the Pregenerator Crashes it will remember that it crashed and continues the task after a certain waiting time.
  • ModPack Support:
    The Pregenerator has a Command Called. LoadFromFile that loads tasks from a txt file.
    This feature has been expanded on. It automatically checks on a World Creation if a “onWorldCreation.txt” exists,
    If that is the case it will automatically run it with its instructions, allowing modpackdevs to pregenerate automatically for their users to provide a better experience.
    On top of that if the config Folder is the first time generated it will also generate a example file.
  • World Control:
    The Pregenerator has a couple World Controlling features to use.
    It Allows to Delete Unlaoded Chunks while being in the game.
    Make Savezones for Structures where they can not be generate
    Remove Already Generated Structures from the World,
    Or Just cleanup Entities/TileEntities on a World or per Chunk Basis.
    These features can be either accessed from the GUI (by pressing I while in the game) or via commands.
    (The TileEntity/Entity Cleanup is only accessable via GUI and the other only via commands).
    These are just some features to help people to remove things they don’t want or just cleanup their world.
  • Intigrated Profiler:
    The Chunk Pregenerator has a Intigrated Profiler.
    Now this Profiler is very basic and can not replace other Profiler mods,
    but it is full UI Based Allowing to find issues inside of the World.
    It lists the Lag of the Server / Each Dimension without causing any lag,
    It also lists the Server Ram at the given moment, how many packets that are being processed by the Server.
    On top of that it has a detailed info for 1 Dimension (Selectable) that show things that some other profilers don’t provide.
    It lists how many BlockTicks Listed up, How many TileEntities/Tickable/TileEntities/Entities there are, how many BlockChanges happen in the World,
    It also provides a lastTick & Average Values of most of these things.
    These functions cause very little lag by itself but it can be turned on or off whenever its needed.
    On top of that these things can be seen by any user that has the mod installed on the client and it will cause no extra lag to the server by viewing it.

Downsides:

Spoiler
  • Restart Suggested:
    The Pregenerator has a lot of things implemented to make a clean and none memory leaking progression but after a huge generation or a lot of tiny generations its still suggested to restart the game to make sure that everything is cleaned up. To Prevent issues.
  • Memory Usage:
    The Pregenerator generates Every Single Position where it should and can generate Chunks, for larger generations that takes up a huge chunk of memory. Make sure when you generating chunks that you leave 1-2GB free if you see that you get close to max memory usage split up the tasks.

Command Information:

Spoiler
  • /pregen gen startradius:
    Description: Generates a Square or Circle Radius
    Parameters:
    Generation Type: Which shape the Generation should have
    X Center: Which Chunk the center should be in. (if ‘b’ infront of the number or after ~ means block position)
    Z Center: Which Chunk the center should be in. (if ‘b’ infront of the number or after ~ means block position)
    Radius: How big the Radius in Chunks should be. (if ‘b’ infront of the number or after ~ means block distance)
    (Optional) Dimension: The Dimension the Generation should be in (Auto Loads Dimensions)
    (Optional) Processing Rule: Which type of Generation it should use.
  • /pregen gen startexpansion:
    Description: Generates a area around a already generated area
    Parameters:
    Type: Which Shape the generation should have
    X Center: Which Chunk the center should be in. (if ‘b’ infront of the number or after ~ means block position)
    Z Center: Which Chunk the center should be in. (if ‘b’ infront of the number or after ~ means block position)
    Min Radius: The Radius the Generation should start at. (if ‘b’ infront of the number or after ~ means block radius
    Max Radius: The Radius the Generation should end at. (if ‘b’ infront of the number or after ~ means block radius
    (Optional) Dimension: The Dimension the Generation should happen in. (It Autoloads dimension if they are unloaded)
    (Optional) Processing Rule: Which type of Generation it should use.
  • /pregen gen startmassradius:
    Description: Generates a Massive Amount of Area
    Parameters:
    Generation Type: Which shape the Generation should have
    X Center: Which Chunk the center should be in. (if ‘b’ infront of the number or after ~ means block position)
    Z Center: Which Chunk the center should be in. (if ‘b’ infront of the number or after ~ means block position)
    Radius: How big the Radius in Chunks should be. (if ‘b’ infront of the number or after ~ means block distance)
    (Optional) SplitRadius: In How much radius the Calculator should split the tasks. Default: 1000 Chunks, Max: 1000 Chunks, Min: 100 Chunks
    (Optional) Dimension: The Dimension the Generation should be in (Auto Loads Dimensions)
    (Optional) Processing Rule: Which type of Generation it should use.
  • /pregen gen startarea:
    Description: Generates a Plane of Chunks
    Parameters:
    Type: Which Shape the generation should have
    StartX: The Chunk X Position where the generator should start at. (if ‘b’ infront of the number or after ~ means block position)
    StartZ: The Chunk Z Position where the generator should start at. (if ‘b’ infront of the number or after ~ means block position)
    EndX: The Chunk X Position where the generator should end at. (if ‘b’ infront of the number or after ~ means block radius
    EndZ: The Chunk Z Position where the generator should end at. (if ‘b’ infront of the number or after ~ means block radius
    (Optional) Dimension: The Dimension the Generation should happen in. (It Autoloads dimension if they are unloaded)
    (Optional) Processing Rule: Which type of Generation it should use.
  • /pregen gen startregion:
    Description: Generates a full RegionFile
    Parameters:
    Region File X: The X Position in Chunks of the Region File (if ‘b’ infront of the number or after ~ means block position)
    Region File Z: The Z Position in Chunks of the Region File (if ‘b’ infront of the number or after ~ means block position)
    (Optional) Dimension: The Dimension the Generation should happen in. (It Autoloads dimension if they are unloaded)
    (Optional) Processing Rule: Which type of Generation it should use.
  • /pregen gen loadFromFile:
    Description: Loads tasks from a File
    Parameters:
    FileName: The Name of the file that should be loaded in the config folder from + extension. Example.txt
  • /pregen delete deleteChunk:
    Description: Deletes a Single Unloaded Chunk
    Parameters:
    X Position: The X Chunk Position of the Deletion. (if ‘b’ infront of the number or after ~ means block position)
    Z Position: The Z Chunk Position of the Deletion. (if ‘b’ infront of the number or after ~ means block position)
    (Optional) Dimension: The Dimension the Deletion should be happening in
    (Optional) Delay: How long the Deleter should wait until it should start (in ticks)
  • /pregen delete deleteRadius:
    Description: Deletes a Radius of Unloaded Chunks
    Parameters:
    Deletion Type: Which shape the Generation should have
    X Center: Which Chunk the center should be in. (if ‘b’ infront of the number or after ~ means block position)
    Z Center: Which Chunk the center should be in. (if ‘b’ infront of the number or after ~ means block position)
    Radius: How big the Radius in Chunks should be. (if ‘b’ infront of the number or after ~ means block distance)
    (Optional) Dimension: The Dimension the Deletion should be happening in
    (Optional) Delay: How long the Deleter should wait until it should start (in ticks)
  • /pregen delete deleteExpansion:
    Description: Deletes a Area of Unloaded Chunks around an Existing Area
    Parameters:
    Deletion Type: Which shape the Generation should have
    X Center: Which Chunk the center should be in. (if ‘b’ infront of the number or after ~ means block position)
    Z Center: Which Chunk the center should be in. (if ‘b’ infront of the number or after ~ means block position)
    Min Radius: The Radius the Deletion should start at. (if ‘b’ infront of the number or after ~ means block distance)
    Max Radius: The Radius the Deletion should end at. (if ‘b’ infront of the number or after ~ means block distance)
    (Optional) Dimension: The Dimension the Deletion should be happening in
    (Optional) Delay: How long the Deleter should wait until it should start (in ticks)
  • /pregen delete deleteRegion:
    Description: Deletes a full 1024 Chunk Set out of the World Directory
    Parameters:
    X Position: The ChunkX Position of the File that should be deleted. (if ‘b’ infront of the number or after ~ means block position)
    Z Position: The ChunkZ Position of the File that should be deleted. (if ‘b’ infront of the number or after ~ means block position)
    (Optional) Dimension: The Dimension the Deletion should be happening in
  • /pregen delete deleteDimension:
    Description: Deletes an Entire Unloaded Dimension
    Parameters:
    Dimension: The Dimension that should be deleted
  • /pregen info listen:
    Description: Adds the Sender to Pregenerator/Deleter info
  • /pregen info unlisten:
    Description: Removes the Sender from Pregenerator/Deleter info
  • /pregen info EditInfo:
    Description: Changes the Information you get from the Processor Logger
    Parameters:
    Add/Remove: If you want to Add/Remove the Index out of the Logger List
    Type: The Info you want to Add/Remove
  • /pregen info setAutoListenState:
    Description: Reads or Sets the AutoListen state that is requested
    Parameters:
    (Optional) State: The state the sender is setting it to
  • /pregen info ShowTaskList:
    Description: Shows all the Tasks of the Pregenerator
  • /pregen info ShowRunningTime:
    Description: Shows how long the Pregenerator is Running
  • /pregen info ShowChunkFile:
    Description: Shows a Detailed info about the ChunkSaveFile
    Parameters:
    Chunk X: The X Position of the Chunk that the file you want to check with. (if ‘b’ infront of the number or after ~ means block position)
    Chunk Z: The Z Position of the Chunk that the file you want to check with. (if ‘b’ infront of the number or after ~ means block position)
    (Optional) Dimension: The Dimension the Generation should be in (Auto Loads Dimensions)
  • /pregen structure createSaveZone:
    Description: Creates a plane that prevents selected structures not to generate
    Parameters:
    Dimension: The Dimension the Savezone should be in
    Type: Which Structures the SaveZone should effect
    X Center: The Center X (in Chunks) of the SaveZone. (if ‘b’ infront of the number or after ~ means block position)
    Z Center: The Center Z (in Chunks) of the SaveZone. (if ‘b’ infront of the number or after ~ means block position)
    Radius: The Radius in Chunks of the SaveZone (if ‘b’ infront of the number means BlockDistance)
  • /pregen structure ClearSaveZone:
    Description: Clears a Created SaveZone
    Parameters:
    Dimension: Which Dimension the SaveZone is at
    Type: Which Structure SaveZone should be effected
    (Optional) Index: Which index should be deleted
  • /pregen structure ListSaveZones:
    Description: Lists all the SaveZones that exist
    Parameters:
    Dimension: The Dimension that needs to be checkt
    Type: The Structure that should be checkt for
  • /pregen structure listStructures:
    Description: Lists the Structures that are planned or already generated
    Parameters:
    Dimension: The Dimension the Structure should be found at. (if unlisted
    Type: The Structure that should be listed
    (Optional) ShowType: If it should list failed structures or only Failed Structures
  • /pregen structure deleteStructure:
    Description: Deletes a Structure and optionally regenerates the Chunks for Complete removal
    Parameters:
    Dimension: The Dimension the Structure is in (if not listed its not deleteable)
    Type: The Structure that should be deleted (if not listed its not deleteable)
    X Block Position: The Ruff X Block Position of the Structure
    Z Block Position: The Ruff Z Block Position of the Structure
    (Optional) Delete: If the Structure Should be removed from the World
  • /pregen utils setPriority:
    Description: Changes if the Pregenerator is taking over CPU priority or not
    Parameters:
    (Optional) Type: If the Game or Pregenerator should be prioritized
  • pregen utils unloadDimension:
    Description: Unloads a Dimension
    Parameters:
    Dimension: The Dimension that should be unloaded
  • /pregen utils unloadDimensionRange:
    Description: Unloads a Range of Loaded-Dimensions
    Parameters:
    Min Range: The Lowest Value of Dimension that should be unloaded
    Max Value: The Highest Value of Dimension that should be unloaded
  • /pregen utils setPlayerLimit:
    Description: Pauses the Pregenerator when PlayerLimit is reached
    Parameters:
    Amount: How many players should be online to Pause the Pregenerator
  • /pregen utils removeDelay:
    Description: Removes the Current delay of the Pregenerator/Deleter
  • /pregen utils findSpawn:
    Description: Finds the Spawn in the Selected Dimension
    Parameters:
    (Optional) Dimension: The Dimension that the Spawnpoint is needed for
  • /pregen utils SkipChunks:
    Description: Skips Chunks in a Running Pregeneration
    Parameters:
    Amount: How many chunks that should be skipped
  • /pregen utils SetSkipMarker:
    Description: Sets a Marker for Skipping already Generated Chunks
  • /pregen utils LoadSkipMarker:
    Description: Loads the SkipMarker and Applies it to the current Task. Skip Marker gets resets
  • /pregen utils enableTracking:
    Description: Enables the Pregenerators Profiler that shows a bit of more detailed info. (Requires a client to have the mod installed)
  • /pregen utils disableTracking:
    Description: Disables the ServerTracker
  • /pregen help:
    Description: Explains all the Commands and each command Parameter to the User
    Parameters:
    (Optional) Command: The Sub Command you would like to get Explained or the SubCategory that you would like to know explained
  • /pregen suggestion:
    Description: Prints out Suggestions for the Selected command
    Parameters:
    Command: The Command you want suggestions for
  • /pregen continue:
    Description: Starts the Pregenerator with a task out of the TaskList
  • /pregen stop:
    Description: Stops the current task and optionally deletes also the task
    Parameters:
    (Optional) Deletion: If it should clear the entire tasklist or just the current task
  • /pregen timepertick:
    Description: Sets the amount of Time per each Tick has
    Parameters:
    (Optional) Time: The Time each per tick should have (in ms)
  • /pregen clear:
    Description: Deletes the TaskList
    Parameters:
    (Optional) Index: Which index of the TaskList should be cleared

Command Suggestions:

Spoiler
  • startradius:
    /pregen gen startradius square 0 0 100
    Generates everything within 100 Chunks radius in the Senders Dimension (Server = Overworld, Player = The Dimension the Player is in)
    /pregen gen startradius square 0 0 100 -1 TerrainOnly
    Generates only Terrain within 100 Chunks radius, in the Nether
    /pregen gen startradius square 0 0 b1000
    Generates everything within 1000 Blocks radius in the Senders Dimension (Server = Overworld, Player = The Dimension the Player is in)
    /pregen gen startradius square 0 0 100 0 PostProcessingOnly
    Populates everything within 100 Chunks radius without generating new Chunks in the Overworld
    /pregen gen startradius square ~ ~ 100
    Generates a 100 Chunk Radius around the Players Position
    /pregen gen startradius square ~-100 ~ 100
    Generates a 100 Chunk Radius -100 Chunks X Away from the player
    /pregen gen startradius square s s 100
    Generates a 100 Chunk Radius around the Spawn
    /pregen gen startradius cicle 0 0 100
    Generates a Circle of a 100 Chunk Radius
  • startexpansion:
    /pregen gen startexpansion square 0 0 100 200
    Generates everything within a area from 100 Chunks to 200 Chunks in every direction
    /pregen gen startexpansion square 0 0 100 200 0 TerrainOnly
    Generates only Terrain within a area from 100 Chunks to 200 Chunks in every direction in the Overworld
  • startarea:
    /pregen gen startarea -b1000 -b1000 b1000 b1000
    Generates 1000 Block radius from the Center of the world
    /pregen gen startarea ~-100 ~-100 ~100 ~100 -1 TerrainOnly
    Generates a 100 Chunk Radius with only Terrain around the Players Position in the Nether
  • startregion:
    /pregen gen startregion 20 20
    Generates everything at the Region File 0 0 at the dimension the sender is in
  • loadFromFile:
    /pregen gen loadFromFile Example.txt
    Loads the none existed Example file and reads the tasks
  • deleteChunk:
    /pregen delete deleteChunk 100 200
    Deletes a Unloaded Chunk at X100 Z200 at the Dimension that the sender is at
  • deleteRadius:
    /pregen delete deleteRadius square 0 0 100 -1 200
    Deletes a 100 Chunk Area around the World Center in the nether and it waits 10 seconds before starting
  • deleteExpansion:
    /pregen delete deleteExpansion square 0 0 100 200 -1
    Deletes a area from 100 Chunks to 200 Chunks in the Nether
  • deleteRegion:
    /pregen delete deleteRegion 100 200
    Deletes the Region File that is at Chunk Position X100, Z200
  • deleteDimension:
    /pregen delete deleteDimension 1
    Deletes the End
    /pregen delete deleteDimension -1
    Deletes the Nether
  • listen:
    /pregen info listen
    Adds the Player to the Running Pregenerator/Deleter Logger
  • unlisten:
    /pregen info unlisten
    Removes the Player from the Running Pregenerator/Deleter Logger
  • EditInfo:
    /pregen info EditInfo add CPU-Usage
    Add the CPU Usage information
  • setAutoListenState:
    /pregen info setAutoListenState
    Prints out the senders Auto List
    /pregen info setAutoListenState reset
    Resets the Listener State of the Sender
    /pregen info setAutoListenState ignoring
    Sets the Sender to ignore any starting Processess infos. Even the senders ones
    /pregen info setAutoListenState listening
    Sets the Sender to Automaticallly Listening to any Process info that apears
  • ShowTaskList:
    /pregen info ShowTaskList
    Shows all the Tasks that are stored
  • ShowRunningTime:
    /pregen info ShowRunningTime
    Shows how long the Pregenerator is running
  • ShowChunkFile:
    /pregen info ShowChunkFile 0 0 1
    Shows the Region File 0.0.mca in the End
  • createSaveZone:
    /pregen structure createSaveZone 0 Village 0 0 100
    Creates a SaveZone where villages can’t spawn within 100 Chunks of the Center of the world
  • ClearSaveZone:
    /pregen structure ClearSaveZone 0 Village last
    Deletes the last SaveZone for Villages in the Overworld
    /pregen structure ClearSaveZone 0 Village first
    Deletes the first SaveZone for Villages in the Overworld
    /pregen structure ClearSaveZone 0 Village 5
    Deletes the 5th SaveZone for Villages in the Overworld
  • ListSaveZones:
    /pregen structure ListSaveZones 0 Village
    Lists all the Villages in the Overworld
    /pregen structure ListSaveZones -1 Fortress
    Lists all the Fortresses in the Nether
  • listStructures:
    /pregen structure listStructures 0 Village
    Shows all Villages on the Overworld
    /pregen structure listStructures -1 Fortress OnlyNoneGenerating
    Shows only all to Small Fortresses that wouldn’t generate
  • deleteStructure:
    /pregen structure deleteStructure 0 Village 0 0
    Deletes the closest Village to 0 0 from the Files but leaves it in the World
    /pregen structure deleteStructure 0 Village 0 0 delete
    Deletes the closest Village to 0 0 and removes it from the World
  • setPriority:
    /pregen utils setPriority
    Prints out the Current Priority
    /pregen utils setPriority game
    Set the CPU Priority to the Game
    /pregen utils setPriority pregenerator
    Set the CPU Priority to the Pregenerator
  • unloadDimension:
    /pregen utils unloadDimension -1
    Unloads the Nether
    /pregen utils unloadDimension 1
    Unloads the End
  • unloadDimensionRange:
    /pregen utils unloadDimensionRange -1 1
    Unloads the End & The Nether
    /pregen utils unloadDimensionRange -1100 -1000
    Unloads all the GalacticCraft Dimensions
  • setPlayerLimit:
    /pregen utils setPlayerLimit disable
    Resets the PlayerLimit to ignoring
    /pregen utils setPlayerLimit 10
    Pauses the Pregenerator when 10 Players are online
  • removeDelay:
    /pregen utils removeDelay
    Removes the Delay of a Running Pregenerator/Deleter
  • findSpawn:
    /pregen utils findSpawn
    Finds the SpawnPoint of the CommandSenders Dimension
    /pregen utils findSpawn -1
    Finds the SpawnPoint of the Nether
  • SkipChunks:
    /pregen utils SkipChunks 1000
    Skips 1000 Chunks of the Current Progress
  • SetSkipMarker:
    /pregen utils SetSkipMarker
    Sets a Marker that allows you to skip a certain amount of progress
  • LoadSkipMarker:
    /pregen utils LoadSkipMarker
    Loads a Skip Marker and Applies it to the Current Pregeneration
  • enableTracking:
    /pregen utils enableTracking
    Enables the ServerProfiler that can be seen via the UI
  • disableTracking:
    /pregen utils disableTracking
    Disables the ServerProfiler
  • help:
    /pregen help startradius
    Explains the Basic Pregen Command for you
  • suggestion:
    /pregen suggestion startradius
    Provides suggestions on the startradius command
  • continue:
    /pregen continue
    Continues the First Task in the TaskList
  • stop:
    /pregen stop
    Stops the Running Processor
    /pregen stop delete
    Stops the Processor and Deletes the Running Pregen Task if there was one
    /pregen stop deleteAll
    Stops the Processor and Deletes the Pregen TaskList
  • timepertick:
    /pregen timepertick
    reads the current TimePerTick
    /pregen timepertick default
    Resets the timepertick to teh default value (40)
    /pregen timepertick 250
    Sets the time per tick to the most optimal speed that you can gain. At least on the Devs testing it apeared to be
  • clear:
    /pregen clear
    Clears all the Tasks in the Task Storage and stops the Pregenerator
    /pregen clear first
    Clears the First index of the TaskStorage and replaces the current PregenTask
    /pregen clear last
    Clears the last index of the TaskStorage
    /pregen clear 5
    Clears the 5th index out of the TaskStorage

Screenshots:

chunk pregenerator mod image 1
chunk pregenerator mod image 2
chunk pregenerator mod image 3
chunk pregenerator mod image 4
chunk pregenerator mod image 5
chunk pregenerator mod image 6

How to install:

  1. Make sure you have already installed Minecraft Forge.
  2. Locate the minecraft application folder.
    • On windows open Run from the start menu, type %appdata% and click Run.
    • On mac open finder, hold down ALT and click Go then Library in the top menu bar. Open the folder Application Support and look for Minecraft.
  3. Place the mod you have just downloaded (.jar file) into the Mods folder.
  4. When you launch Minecraft and click the mods button you should now see the mod is installed.
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