[DynamicLights_thePlayer, DynamicLights_dropItems and DynamicLights_otherPlayers configs]
Possible Setups:
X := simple ID X, wildcards metadata
X-Y := simple ID X and metadata Y
X-Y-Z := simple ID X, metadata range Y to Z
A-B-C-D := ID range A to B, meta range C to D
There is a default value used as “setting”, you can specify one by appending “=x” to the ID part.
Valid Entry examples:
50
Torch BlockID, 50, will use the default light value (15).
35-* (equals 35)
Wool BlockID, covers all wool metadata/colors.
35-2=12
Wool BlockID, 35, magenta subtype (meta 2), will use a light value of 12.
35-2-5
Wool BlockID, accepts metadata range [2..5].
314-317-*-*=15
Item ID range [314..317] covering golden armor, wildcarded meta/damage which means any value goes.
Also unnecessarily specifying the default light value of 15, you could leave =15 out aswell.
You can also substitute block/item IDs with their untranslated String values, useful for mod items.
tile.cloth is the same as 35, so tile.cloth-2-5=10 is valid.
item.helmetGold-item.leggingsGold-*-* is valid too.
Values that cannot be mapped to anything will be logged and ignored.