Hungering Darkness Mod 1.12.2 aims to provide modpack makes as well as players another hazard to their world, darkness itself! Simply put, being in the dark for too long results in the player receiving damage, until they eventually die, consumed by darkness. The mod comes with configuration options allowing you to control just about all aspects of it (see the section further down).
Hungering Darkness Mod 1.12.2 – The Darkness Slowly Eats Away at You
This mod provides the following:
- Darkness is now a hazard, as being in an unlit area for too long starts to wear down your health
- A built-in timer that controls when you start to receive damage from the darkness (increases when you’re in a dark enough area, then decreases when you’re not)
- You can configure how long it takes before you start to take damage, the time between each hit, and how much damage is dealt
- You can configure in which dimension the darkness hurts you
- You can configure which light level is considered dark enough, and also a total darkness light level which speeds up the time before you take damage and doubles the damage dealt.
- It has support for AtomicStryker’s Dynamic Lights, allowing you to use handheld light sources as a means to prevent the darkness from hurting you (there’s a list in the config in which you can add any handheld light sources you might’ve set up in that mods config).
- It has support for Game Stages, allowing you to define stages where the darkness doesn’t hurt you, and stages where it does (there are two lists in the config where you assign a priority to a stage, and the stage with the highest priority currently present on the player decides if they are hurt or not)
Here are the configuration options provided in Hungering Darkness:
The amount of damage (half hearts) you take from the darkness.
The amount of time (in seconds) you have to spend in darkness before you begin to receive damage.
The amount of time (in seconds) between each hit when the darkness damages you.
Add dimension IDs to this list if you want the darkness to damage players here.
I:”Dimension Whitelist” < 0 >
The light level where it’s considered dark enough that you begin to receive damage. [range: 0 ~ 15, default: 2]
Total Darkness Light Level:
The light level that’s considered total darkness. Being in this light level halves the time it takes before you start to receive damage, while also doubling the damage receieved. Disable by setting it to -1. [range: -1 ~ 15, default: 0]
I:”Total Darkness Light Level”=0
Dynamic Lights Mode:
If this is enabled (client and server), you will be able to prevent darkness damage with handheld light sources while AtomicStryker’s Dynamic Lights is present. It will be on a per-player basis, so if Player A has Dynamic Lights installed, but Player B doesn’t, Player A will be able to prevent darkness damage with a handheld light source, while Player B won’t.
B:”Dynamic Lights Mode”=false
Dynamic Lights List:
Items/Blocks added to this list will be regarded as handheld light sources while AtomicStryker’s Dynamic Lights is present(and Dynamic Lights Mode is enabled).
Format: modid:name:meta, where meta is optional.
Minecraft Restart Required
S:”Dynamic Lights List” < minecraft:torch minecraft:redstone_torch minecraft:glowstone >
If Game Stages is installed, this list can be used to specify stages where the darkness hurt you. Format is stage:priority, where stage is the stage name and the priority is an integer that determines if this takes effect over the non-hurting stages (higher number = higher priority).
S:”Hurting Stages” < >
If Game Stages is installed, this list can be used to specify stages where the darkness doesn’t hurt you. Format is stage:priority, where stage is the stage name and the priority is an integer that determines if this takes effect over the hurting stages (higher number = higher priority).
S:”Non-hurting Stages” < >
Toggles whether or not to use the dimension whitelist as a blacklist instead.
How to install:
- Make sure you have already installed Minecraft Forge.
- Locate the minecraft application folder.
- On windows open Run from the start menu, type %appdata% and click Run.
- On mac open finder, hold down ALT and click Go then Library in the top menu bar. Open the folder Application Support and look for Minecraft.
- Place the mod you have just downloaded (.jar file) into the Mods folder.
- When you launch Minecraft and click the mods button you should now see the mod is installed.