Loot Overhaul Mod – 1.12.2 – Happy Loot-Making

Author: Kompot
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loot overhaul mod 1 12 2 happy loot making

Loot Overhaul Mod 1.12.2 adds many new features to the vanilla loot system. It includes new loot types, loot functions and loot conditions.

Features:

Block loot tables

  • Editing block drops is now as easy as editing loot tables!
  • You can replace (or add to with _extra, see below) any block drops using loot tables.
  • To replace block drops, use the loot table with the name :blocks/. So you can override vanilla grass (minecraft:grass) drops with the loot table minecraft:blocks/grass. For a modded block, lets say with the id biomesoplenty:mud, it would be biomesoplenty:blocks/mud.
  • Block loot table drops can be disabled in the config file (in case it causes issues).

Additions to loot tables (without replacing them)

  • Sometimes when making a custom map, or modpack, you don’t want to replace a whole loot table. You just want a way to add a couple items to it. With this mod, you can do that too.
  • To add to a loot table, simply create another loot table with the same name as the one you want to add to, with _extra at the end (so adding extras to entities/zombie would be in entities/zombie_extra).
  • This feature can be disabled in the config file, or you can blacklist certain loot tables from trying to pull in extras, in case you have a mod that happens to have a loot table ending in _extra.

Additions to every entity death or block drop table

  • The two loot tables minecraft:entities/all and minecraft:blocks/all allow you to add a drop to every entity death loot or block drop, respectively. This would probably be most useful combined with loot conditions, for extremely rare drops and the like.
  • Both of those can be disabled in the config file.

Entity/Global Variables

  • This mod contains an unnecessarily complicated way to store variables, either globally or for individual entities.
  • It’s mostly as an alternative to using scoreboard scores, which are clunky to set up. They can store strings too, which scoreboards can’t do.
  • /globalvar [operation]
  • /entityvar [operation]

Command/Loot Trigger Item

  • The loot and command trigger items are a way you can generate loot or run a command when the item enters a player’s inventory. They are mainly meant as a way to provide more complicated loot without needing a bunch of command blocks/functions running. Set Unwrap:true on either so the player has to right click them to open them.
  • Set the loot table in the loot trigger by using LootTable:, and you can also give it a seed with Seed:. Leave out the seed if you want random loot.
  • /give @p lootoverhaul:trigger_loot 1 0 {Unwrap:true,LootTable:”minecraft:entities/zombie”,Seed:300L}
  • The command trigger can run lists of commands. You can give it a simple list of commands like so:
  • /give @p lootoverhaul:trigger_command 1 0 {CommandList:[“say First Command”, “say Second Command”, “say Third Command”]}
  • You can also chain command groups… this is a bit complicated. You can add the next command list to run in a tag called Next, and keep chaining them. When it reaches the last list of commands, it will restart from the first one unless you add Stop:true to the last one.
  • /give @p lootoverhaul:trigger_command 1 0 {Unwrap:true,CommandList:[“say First Command”],Next:{Unwrap:true,CommandList:[“say Second Command”],Next:{Unwrap:true,CommandList:[“say Third Command”],Stop:true}}}
  • Finally, you can also add delays to the commands, which is useful if they are running automatically (Unwrap is false)
  • /give @p lootoverhaul:trigger_command 1 0 {Delay:20,CommandList:[“say First Command”],Next:{Delay:20,CommandList:[“say Second Command”],Next:{Delay:20,CommandList:[“say Third Command”],Stop:true}}}

New Loot Types

  • Well, kind of. The loot system currently only supports items, so there are 6 items which will have a special effect when they drop: spawning mobs, placing blocks, creating structures, filling an area, running commands, or applying a potion effect.

Loot Conditions

  • This mod adds in a fair number of new loot conditions, ranging from biome to moon phase to those entity/global variables mentioned above.

Loot Functions

  • There are also several new loot functions

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