Overimagined Shaders – 1.19.2, 1.18.2 – A Complementary Reimagined Edit

Author: Kompot
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overimagined shaders 1 19 2 1 18 2 a complementary reimagined edit

SpacEagle17, and isuewo created Overimagined shaders. This is EminGT’s edit of EminGT’s Complementary reimagined shadesrs. This edit aims to give more customization options to Complementary Reimagined while maintaining the original look and performance. Overimagined works the same way as Reimagined, with default settings. Additional features can be disabled in the shader menu or combined via the Overimagined profile. Complementary Reimagined and Overimagined will be updated so you don’t miss any new features.

Features:

  • Aurora Color Settings (Custom, Varying, Color Profiles and Rainbow)
  • Aurora Density, Draw Distance and Intensity Settings
  • Configurable Clouds (Speed, Width, Height)
  • Configurable Sun Angle
  • Emissive Amethyst Block
  • Emissive Ores Multiplier
  • Emissive Redstone, Emerald and Lapis Block
  • Emissive Wart Blocks
  • Individual Emissive Ores
  • Night Brightness Option
  • Non-blocky Aurora
  • Overworld Beams
  • Realistic Water Wave Intensity
  • Scene Aware Light Shafts Toggle
  • Star Brightness Option
  • Underwater Distortion Intensity
  • Waving Speed of Foliage and Leaves Option

Screenshots:

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overimagined shaders 1 19 2 1 18 2 image 7
overimagined shaders 1 19 2 1 18 2 image 8
overimagined shaders 1 19 2 1 18 2 image 9
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overimagined shaders 1 19 2 1 18 2 image 12

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