PneumaticCraft Mod – 1.18.2, 1.16.5 – Elevators, Pneumatic Doors

Author: Kompot
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pneumaticcraft mod 1 18 2 1 16 5 elevators pneumatic doors

PneumaticCraft Mod (1.16.5, 1.18.2) is a system that uses pressurized air to accomplish various tasks. This includes circuit boards, pressure physics, machines, and assembly lines. This allows for the addition of many plants to the world generation. Each plant can be spread in different ways.

This mod is all about pneumatics. It adds a power system that is based on real life. You can also program Drones to perform various tasks. Or a Pneumatic Helmet which will give you an Iron Man-like HUD.

This Mod contains an incredible array of machines that can be powered by compressed air (pneumatic) power. This mod includes Quadrocopter Drones, Air Cannons, and enough equipment for an entire Pneumatic Network. Also, complete integration of BuildCraft and IndustrialCraft(IC2)

Features:

  • CraftTweaker support.
  • The Aphorism Tile can now show markup (using Alt + 0-9,a-f, l-o & r), and has some popup help to show the key binds.  You can also edit an existing Aphorism Tile by right-clicking it with an empty hand.
  • Heat sink effects are a little different. They won’t set fire to you until over 100C (over 60C causes “hot floor” damage). And very cold (< -30C) heatsinks now slow you (duration and severity depend on temperature), and hurt if they’re extremely cold (< -60C).
  • Vortex Cannon is now more effective at breaking plants and leaves. You can also use the cannon to fling yourself considerable distances (but beware fall damage).
  • The One Probe is supported (in addition to WAILA/HWYLA), and the probe can be crafted with the Pneumatic Helmet to integrate it.
  • The kerosene lamp can now burn any burnable fuel (including fuels from other mods); better fuels last longer (LPG is the best right now). That can be disabled in config (B:keroseneLampCanUseAnyFuel=false), to have the old behaviour of burning kerosene only.
  • Forge Multipart support.
  • To compensate for the lack of multipart tubes, a couple of new features have been added:
    • Wrenching a tube section will toggle it open/closed.  This is potentially also useful to avoid air loss if you need to knock out a section of tubing for maintenance purposes.
    • New Camouflage Applicator tool to hide camouflageable blocks (tubes, elevator base & caller, pneumatic door base, charging station).  You can disguise these blocks with pretty much any other block.  Note that the door base & elevator base no longer have slots for items to camouflage, and the old behaviour of sneak-right-clicking a charging station or elevator caller doesn’t work anymore. Camouflaging elevator frames is currently not possible, but should hopefully be re-introduced in a later release.

Screenshots:

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