Primitive Mobs Mod – 1.12.2, 1.10.2 – Chao Mobs, Crazy Creatures

Author: Kompot
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primitive mobs mod 1 12 2 1 10 2 chao mobs crazy creatures

Primitive mobs mod (1.12.2, 1.10.2) adds new mobs to Minecraft. There are tons of slimes you can tame, and they drop tons of unique items. There are many new villages that roam the globe. You can also find chests and attacking tools. Special camouflage armor can be made into any color. You will find new pets and mobs that are chaotic with special attacks. There will be many other strange mobs. You will find fake lily pads and charging blazes as you explore your world. There are even books that can attack you.

This mod adds a variety clever mobs to the game, whether they are completely original, inspired from other franchises, or brought back from old mods.

Features:

Travelling Merchant

  • These are basically the same as all other Testificates. The only difference is that they spawn randomly in the world the way animals do. They will not despawn like any other testificate. However because they walk around randomly in your world, they don’t have a place to hide from zombies. They trade random stuff as they choose random trade items from all testificate classes.
  • Same health as any other testificate: 20.
  • They don’t drop anything.
  • Spawn Time: Any time, Biomes: river, forest, plains, forestHills, extremeHills, desert
  • Location: Above ground.
  • Extra: If another mod adds items to the Testificate trading item list, this fellow will also choose from those items.

  • These don’t act like normal Testificates apart from the fact that they are scared of zombies. You can’t trade with them and they only appear underground. When you find one, it will follow you around while crying for help (crying particles). You can choose to leave it to die or bring him back to the surface (above y = 60) to make him happy. When on the surface, right-click it for your emerald reward (between 1 and 6 emeralds)! You can only help every Lost Miner once.
  • Same health as any other testificate: 20.
  • They don’t drop anything.
  • Spawn Time: Any time, Biomes: all biomes.
  • Location: Underground (below y = 60)
  • Extra: Zombies love to attack these guys, making the chance of the player finding a testificate zombie way higher.

Sheepman

  • Well, these guys are quite weird aren’t they? This is what happens when a villager spends his life ripping off players…. they turn into sheepman and go to hell. Lovely. So these guys are doomed to roam the Nether but they still love shiny things! The only shiny thing to be found in the Nether is…. gold nuggets (from zombie pigman). They combine them into gold ingots and trade with those. How they got the other stuff? Magic. Anyway this makes trading with them way more profitable than with villagers. These guys will follow you around when you hold a gold nugget. They run away from zombie pigmen though.They actually despawn like mobs so….give them a free gold block to make them not-despawn! Then lure them through a portal or make them a house and they will not despawn so you can always trade! Also they obviously make sheep noises and are immune to fire.
  • Same health as any other testificate: 20. They don’t drop anything.
  • Spawn Time: Any time, Biomes: Nether
  • Location: Everywhere
  • Extra: It’s a great Gold Sink!

Sheepman Smith

  • That looks heavy doesn’t it? These guys are like Sheepman however they do not trade like normal. They love smithing and keep doing it even in the Nether. Because they travel around a lot they take their anvil with them. How did they get it? Again… magic!You can repair your tools for specific payment of gold nuggets. If you don’t have enough gold nuggets he will emit “disapproval” particles and not repair. The specific costs are below. Just right-click him with the damaged tool, then he will repair it and automatically take the payment. Like the sheepman you can make them follow using a gold block and giving them one for free will make them not-despawn. However they are rarer than normal Sheepman.
  • Same health as any other testificate: 20. They don’t drop anything.
  • Spawn Time: Any time, Biomes: Nether.
  • Location: Everywhere, Extra: Rare
  • Extra: It’s a great Gold Sink!

Chameleon

  • Check out this neat little critter. At least…. if you can find one. These are chameleons and they change color depending on what block they stand on or in. Have fun experimenting with them!
  • Health: 10
  • Drops: Camouflage Dye (not 100%)
  • Spawn Time: Any time, Biomes: plains, forests and jungles.
  • Location: Above ground
  • Extra: You can tame them with a watermelon (check out the Pets section).

Haunted Tool

  • The Haunted Tool is an enemy mob. They attack any player on sight. Haunted Tools come in different appearences. They can spawn as a pickaxe, an axe, a shovel or a sword. This is randomly decided. However they also come in different tiers which correspond to the Minecraft tool materials. They can spawn as a wooden, a stone, an iron, a gold or a diamond tool. Different factor depend on their tier.
  • Here is a list:
    • 1 Strength = 0.5 heart damage without armor
    • Wooden Tools: Strength: 1, Health: 10
    • Stone Tools: Strength: 2, Health: 20
    • Gold Tools Strength: 5, Health: 5
    • Iron/Steel Tools: Strength: 3, Health: 30
    • Diamond Tools: Strength: 4, Health: 50
  • Here is a rarity table for the tools. There is a very rare variant called the Precious Pickaxe. Take a look at the items section to see what it does!
  • Tier Rarity Table:
    • Wood Tool – 35%
    • Stone Tool – 30%
    • Gold Tool – 20%
    • Iron Tool – 10%
    • Diamond Tool – 4,75%
    • Precious Pickaxe – 0,25%
  • When killed, they drop themselves of course 100%. This makes finding a diamond tool worth killing it.
  • Spawn Time: Nighttime above ground, any time underground, Biomes: all biomes.
  • Location: Above ground and underground.
  • Extra: These are actual floating items, meaning that these are texture pack compatible!

Mimic

  • Whenever you find a chest in a mineshaft, you are overjoyed! Untill now… now you can never be sure anymore… Mimics are chest-like enemies which spawn in caves. They will appear as normal chests. When the player right-clicks them, what will happen is a mystery. Is it an actual chest, a booby trap or an evil mimic chest? Find out!
  • Health: 20.
  • Strength: 2.
  • Drops: 1 Chest 100%.
  • Here is a list of all possible outcomes when right-clicking a mimic when encountered:
  • Turns into a:
    • A chest with actual dungeon loot – 2%
    • A chest with skeleton related loot and spawns a Skeleton Warrior – 5%
    • A chest with tool-crafting related loot and spawns a Haunted Tool – 8%
    • A chest that explodes! – 9%
    • A chest with bad loot and spawns some bats – 10%
    • A zombie with a chest on its head – 20%
    • A mimic chest mob – 45%
    • A mimic ender chest mob with increased strength and which drops an ender chest – 1%
  • Spawn Time: Any time underground, Biomes: all biomes.
  • Location: Underground (below y = 40)
  • Extra: Their loot takes the item directly from the Mineshaft loot list. So if any other mod would add items to that, they would also appear in these chests! Also their in-game name is Mimic Chest so it doesn’t interfere with other mods hopefully. You can disable the feature of it changing into a chest for adventure map use.

Treasure Slime

  • This is probably the main attraction of this mod. They are cute, colorful and awesome! They act and look the same as any other slime though. Treasure Slimes have a specific item in them. When killed they will drop this item. Large slimes almost always have something different then a slimeball in them. A medium slime has a bigger chance of getting a slimeball, while a small slime will always contain a slimeball. There is a large variety of items that the slime can contain. The colour and emitted particles depend on that item.
  • Health: Depends on size
  • Strength: Depends on size
  • Drops: The contained item
  • Apart from the normal Slime spawn locations:
  • Spawn Time: Any time underground, Biomes: all biomes.
  • Location: Underground (below y = 40).
  • Item Rarity table:
    • Heart (Tameable) – 15%
    • Slimeball – 6%
    • Cookie – 6%
    • Enderpearl – 6%
    • Glowstone dust – 6%
    • Gold ingot – 6%
    • Gunpowder – 6%
    • Iron ingot – 6%
    • Redstone dust – 6%
    • Blaze Powder – 6%
    • Lapis Lazuli – 6%
    • Snowball – 6%
    • Magma Cream – 3%
    • Cake – 3%
    • Diamond – 3%
    • Emerald – 2%
    • Golden Apple – 2%
    • Fire Charge – 2%
    • Eye of Ender – 2%
    • Music Disc (any) – 1%
    • Saddle – 1%
  • Extra: Tameable and colourable slime! If you spot a White slime with a heart in it that keeps following you without actually damaging you, make sure to right-click! It will pop on your head and then it is tamed.

Spider Family

Mother Spider:

  • Mother Spiders spawn with 0-6 baby spiders. They are quite strong and will do anything to protect their children. A Mother Spider will attack players on sight or when one of her babies is being attacked. One baby spider will always be on her back.
  • Health: 20
  • Strength: 4
  • Drops: The normal spider drops or rarely a Spider Egg
  • Spawn Time: Nighttime above ground, any time underground, Biomes: all biomes.
  • Location: Above ground and underground.

Baby Spider:

  • Baby spiders only spawn with a Mother Spider. They will follow their mother around everywhere. They don’t attack players unless provoked. When their mother is being attacked, they will attack the attacker to protect her. When attacking they emit smoke particles out of anger. When the Mother Spider dies, they cry (crying particles) and will wander around aimlessly. However they will still attack when provoked.
  • Health: 10
  • Strength: 2
  • Drops: the normal spider drops
  • Extra: Baby Spiders can be tamed! Mother Spiders rarely drop Spider Eggs. Spider Eggs can be used to spawn a Baby Spider! This baby spider will then see you as its mother!

Rocket Creeper

  • These little buggers form a new threat to every Minecrafter. Not only do they explode like normal creepers, they do it in a more devious way. They approach the player and JUMP UP into the sky. When they land they explode! The jump makes it possible to evade however in a cave… there might not be enough space to jump so instant explosion! Miners beware…
  • Health: 15
  • Increased Speed!
  • Drops: TNT (not 100%)
  • Don’t worry they are rarer than normal creepers.
  • Spawn Time: Nighttime above ground, any time underground, Biomes: all biomes.
  • Location: Above ground and underground.
  • Extra: Like other creepers, these take the no-griefing setting of a server into consideration.

Festive Creeper

  • You thought rocket creepers were dangerous? Think again. These guys are sure to ruin your day. While they look so innocent, they are sure to give you an unpleasent welcome present in the form of Primed TNT! When attacking, they throw TNT when the player is further away. However when the player approaches, they run away instead of throwing. So it is best to just barge in and attack up close! Watch out though, they leave a trail of fire to protect themselves when running. When below 5 health they go berserk and start throwing TNT even when you are close! On top of this all, they are immune to fire and explosions O_o Good luck!
  • Health: 25
  • Drops: Flint & Steel (not 100%)
  • Don’t worry they are way rarer than normal creepers.
  • Spawn Time: Nighttime above ground, any time underground, Biomes: all biomes.
  • Location: Above ground and underground.
  • Extra: Like other creepers, these take the no-griefing setting of a server into consideration. Festive Creepers will not throw additional TNT when you get inside a house.

Brain Slime

  • These little suckers jump around beaches. They are like little parasites as they will grab onto the player’s head when approached! Then they start sucking your brainzz like zombies!! Punch them to remove them from your head! Larger slimes are more dangerous.
  • Health: Depends on size.
  • Strength: Depends on size.
  • Drops: Pink slime balls.
  • Spawn Time: Any time of the day, Biomes: beach, ocean, river.
  • Location: Above ground on Sand or Gravel blocks
  • Extra: They have a brain-sucking animation when on a player’s head.

Support Creeper

  • When approached they actually act like normal creepers. That is… when they are alone.These guys act like supporters for other mobs. When there is another hostile mob close, they will follow it and add the following potion buffs to that mob: Strength 1, Fire Resistance 1 and Speed 1. When that mob is destroyed they will choose another mob when one is close, so make sure to get rid of them. When supporting a creeper while a player approaches, it will add another buff to the creeper…. IT WILL SUMMON A LIGHTING BOLT TO CHARGE IT! On top of that, it slows down nearby player by giving them a slowness potion effect. Without a mob to support, it will act like a normal creeper. So be on your guard.
  • Health: 30.
  • Drops: Fire Charge (not 100%).
  • Don’t worry they are rarer than normal creepers.
  • Spawn Time: Nighttime above ground, any time underground, Biomes: all biomes.
  • Location: Above ground and underground.
  • Extra: Like other creepers, these take the no-griefing setting of a server into consideration.

Smart Skeleton

  • They look slightly different from normal skeletons and are always prepared for sunlight. You will always find these guys wearing a leather helmet. If you look closely they have a sword on their back, with a reason. When further away they shoot arrows using their bow like any other skeleton. However when the player gets close to strike, they quickly switch to their sword! Also notice that they will back up when you get closer. When the player gets further away again, they grab their bow again! Smart little fellows.
  • Health: 20.
  • Drops: Bones, arrows and equipment (not 100%).
  • Spawn Time: Nighttime above ground, any time underground, Biomes: all biomes.
  • Location: Above ground and underground.
  • Extra: They can get enchanted equipment.

Bewitched Tome

  • These mysterious floating books are long forgotten pieces of work. They now roam the worlds without any purpose. When encountered they don’t attack the player instantly. Only when provoked they attack. They are pretty easy to defeat and on defeat they drop a randomly enchanted book! All enchanted books are within the limits of the original miecraft enchantments.
  • Health:20.
  • Drops: Enchanted Book.
  • High level enchantments are more rare however all enchantment types have equal chances of getting dropped.
  • Level rarity table:
    • Level 1 – 40%
    • Level 2 – 30%
    • Level 3 – 15%
    • Level 4 – 10%
    • Level 5 – 5%
  • Spawn Time: Any time underground, Biomes: all biomes.
  • Location: Underground below y = 30.
  • Extra: They can get enchanted equipment. NBT edit should enable you to specify the drop.

Summoner

  • These evil villagers have learned the dark art of summoning and are not hesitant to use it against a player. They will spawn skull minions to fight for him and while doing so he will try to get as far away from the player as possible. He prefers his minions fighting for him. The skull minions come in a variety of colors and will have a variety of attacks: a red minions sets you on fire, a green minion poisons youa and a blue minions snags your weapon and drops it! So watch out for these fellows.
  • Health:20.
  • Drops: Skull Minions Orbs and very rarely a Mystery Egg.
  • They are about as rare as witches.
  • Spawn Time: Any time, Biomes: All Biomes.
  • Location: Above ground.

Blazing Juggernaut

  • The Blaze’s brought their new friends! These mobs are no joke. They charge in as soon as they see you. They move with small rush attacks making them zig-zag a bit. Also, this makes them harder to hit with a bow, so watch out! Don’t let them tackle you or you catch fire…. Good luck!
  • Health: 20.
  • Increased Strength.
  • Drops: Blaze powder (0-3).
  • Spawn Time: Any time, Biomes: Nether.
  • Location: Everywhere.

Lily Lurker

  • These mobs are exclusive to swamp biomes, they pretend to be a lily pad but then when something gets close.. CHOMP! They can’t see what’s on top of their lily pad so you can still jump on them, just don’t fall into the water or they will get you. They won’t attack their own kind, but especially squids are not safe.
  • Health: 12.
  • Drops: Lilypad and Balls of tar.
  • Spawn Time: Any time, Biomes: Swamps.
  • Location: In the water.
  • Extra: Using shears on the lily pad still works

Pets

List of items that change Treasure Slime Pet particles:

  • Blaze Powder – Flame Particles
  • Enderpearl – Portal/Enderman Particles
  • Snowball – Snowball Particles
  • Bucket of Water – Water Splash Particles
  • Bucket of Lava – Lava Drip Particles
  • Note Block – Music Note Particles
  • Cake – Heart Particles
  • Gunpowder – Smoke Particles
  • Mycelium Block – Mushroom Biome Particles
  • Glowstone Dust – Spark Particles
  • Redstone – Redstone Particles
  • Book – Enchantment Table Particles
  • TNT Block – Explosion Particles
  • Sugar Cane – Slime Particles

Items and Armors

Other Features

Screenshots:

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Crafting Recipes:

Recommend that you should install Just Enough Items (for mods using Forge) or Roughly Enough Items (for mods using Fabric) to view the full recipes included in this mod

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