Project Red Mod 1.16.5, 1.12.2 – Redpower 2 Replacement

Author: Tymka
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project red mod 1 16 5 1 12 2 redpower 2 replacement

Project Red Mod 1.16.5 and 1.12.2 are open-source rewrites of RedPower 2 by Eloraam. This mod was removed after Minecraft version 1.1.4. This mod replicates many of the functionality in RedPower 2’s original mod but adds some new features and refinements. This mod doesn’t use any code from RedPower 2 and was built from scratch.

This mod adds many improvements to vanilla Redstone control. It has all kinds of wires cables that can run up any block as well as stand-alone. You can also use it to perform complex logic operations that are based on Redstone signals. The mod also has many world generation and machines features.

RedPower 2 was the first mod to use Microblocks. They were later revived in Forge Microblocks. The Project Red mod does not create a new Microblocks implementation. It is fully compatible with the Forge Microblocks API. This allows players hide wires and other items within their buildings.

Forge Relocation is another mod, which was created to be used with ProjectRed. However, it can also be used separately. It allows you to move blocks around from one location to the next. Any modder can easily add support to their blocks using its universal API. As an example, a plugin for FMP has been provided for modders to use in their own plugins.

Project Red, in conjunction with the Forge Relocation Mod, has also re-implemented frames, which was one the most popular additions to the RedPower 2 mod. This allows players to create large structures that can be moved automatically. Frames were used to build large quarrying platforms with the IndustrialCraft2 Mining Well. This would travel across the map and create large potions, down to Bedrock.

Features:

Screenshots:

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Crafting Recipes:

Recommend that you should install Just Enough Items (for mods using Forge) or Roughly Enough Items (for mods using Fabric) to view the full recipes included in this mod

Modules:

The mod is split up into a modular design, allowing players and server operators to only use the parts of the mod they need. Modules are different from libraries in that the libraries can contain more than just a single module, the Integration library contains both the Integration and Transmission modules.

  • Base (Core): The core module of the mod, which is required for all other modules. It adds various useful items and components commonly used for crafting by the other modules. This module is included in the Base library.
  • Compat: The base library adds compatibility support for various other mods. One of those mods includes ComputerCraft, which can be used to automate frame constructions.
  • Fabrication: The fabrication module allows players to create integrated circuits, which are capable of combining many logic gates into a single block.
  • Integration: The integration module provides the logic components used to perform logic operations on Redstone signals.
  • Lighting: The lighting module provides the player with several blocks which emit light and can be controlled with a Redstone signal. Both positive and negative logic lights are included in the module.
  • Mechanical: The mechanical module implements movable frames, allowing players to build large constructions which can be moved or even move themselves. The module also includes a tube system to transport fluids and items.
  • Transmission: The transmission module provides the Redstone wiring and for which the mod is best known. This module is included in the Integration library.
  • World: The world module adds world generation features to the game, such as volcanoes and new ores. It also adds support for some new armor and tool items.

Requires:

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