Stargate Network Mod 1.12.2 provides some technology-based loosely on the television show Stargate SG-1. Stargates allow instant travel over long distances or between dimensions. They may be used on their own, or optionally powered by IC2 or RF/FE energy and controlled by computers from Computercraft or Open Computers. (This is a continuation of the original SGCraft mod)
Stargate Network Mod 1.12.2 – Sci-fi Portal
(PDD, GDO and Configurator features require MalisisCore dependency)
- Added GDO to give users control of their local and remote stargate iris controllers
- Added PDD which allows users to store Stargate addresses into a single handheld device. This feature will also allow server admin’s to pre-program common addresses into it.
- Added Configurator device which allows server admins or players access to new unique configuration options per Stargate
- Added SG Power Block (replaced RF Power Block). Uses built-in Forge power systems.
- Added “Preserve Iris State” which will return the Iris to the state it was prior to dialing Stargate on wormhole disconnect.
- Added “No Input Power Required”, requires no power to dial destinations.
- Made the feature “Transient Damage” (when wormhole opens) configurable.
- Added “Chevrons lock when dialed” where when the DHD is used will lock each chevron as its dialed vs watching the ring rotation dial sequence. This feature works slightly different when used in combination with the PDD.
- Added permissions system which relies on SpongeAPI, feature is optional, not required.
- Added dependency on MalisisCore or (EGO) for PDD, Configurator and GDO devices. Feature is optional, not required unless you want to use PDD, Configurator and GDO.
- Added “Accept Incoming Connections”, which will prevent someone from dialing that specific Stargate
- Added Horizontal based Stargates
- Added Tollan Phase-shifting device which allows an admin to pass-thru any Iris. (Creative Item Only)
- Added Gate Address control system
- Added Player Access control system.
- Blocked access to DHD fuel screen unless player has Admin access to connected stargate.
- Moved ZPM to a non-exclusive feature. ZPM Interface Cart will remain for IC2.
- Added ZPM Console
- Added new Pegasus dialing sounds
- Added the ability to link a DHD outside of its normal range. Sneak-Right-Click the base of a Stargate then Sneak-Right-Click the DHD. You will see messages regarding saved location and created link.
- Added random/configurable Stargate generations within all Temple types. (Igloo, Jungle, Pyramid, Swamp Hut)
- Added blue button and GUI image for Pegasus gate DHD’s
- Added configurable Stargate generation at all temple types.
- Added a ******* feature that will randomly ****** in the event its **** and the gate ******.
- Added a ***** which when a player ***** it then **** will happen….
- Users can add/remove/edit their own list of Stargate addresses as well as set a readable name for each entry and an index number for which they appear in the PDD list.
- Server owners can pre-populate the PDD device with common addresses which the users can or cannot delete/edit.
- To use PDD, put the device in your hand and right-click it while near a Stargate, the GUI will open automatically.
- The PDD addresses are stored in NBT and are unique to each item. This means you can copy and share the items using various methods.
- PDD will allow the user to select the gate address from the list and click “Dial Selected Address” and the Stargate will automatically dial the address while showing a connection progress. The GUI will also show and error state if issues were encountered during dialing as well as allow the user to disconnect the gates wormhole.
- PDD entry can be added by either pressing the + button in the GUI OR by sneaking and then right-clicking the PDD handheld while you are near a Stargate, the “Add PDD Entry” window will automatically appear.
- PDD can be used near the base of the Stargate or the linked DHD.
- The configuration file /config/sgcraft/pdd.yml can be used to pre-assign locked or unlocked addresses in all new PDD’s.
- Requires “sgcraft.gui.pdd” if you utilize a permissions system.
- GDO will allow a user to open/close both a local and a remote based Iris. The GDO also allows the user to disconnect a wormhole.
- GDO (may) have the ability to read from a list of players saved using the Configurator device which allows access to open the iris. Otherwise at the moment it is based on the players’ ability to modify the Stargates base block itself.
- GDO shows the current state of each gate so you can see visually what the state of the iris is on the other end of the wormhole.
- GDO can be used near the base of the Stargate or the linked DHD.
- Requires “sgcraft.gui.gdo” if you utilize a permissions system.
- Seconds To Stay Open
- Gate Rotation Speed
- Energy Buffer Size
- Energy Per Naquadah
- Openings Per Naquadah
- Distance Factor Multiplier
- Inter-Dimensional Dimension Multiplier
- One-Way Travel Only
- Iris Upgrade
- Chevron Upgrade
- Pegasus Gate Design Type
- Preserve Wormhole Kills
- Accept Incoming Connections
- Close from Either End
- Preserve Inventory on Iris Death
- No Input Power Required
- Chevrons lock when dialed
- Return to Previous Iris State
- Enable Transient Damage
- Enabled Event Horizon Transparency
- Horizontal rendering type (up/down)
- Note: Configurator can be used to link long distance DHD’s to a Stargate. Sneak-right-click the base of the Stargate with a Configurator and then sneak-right-click a DHD to create a link.
- Requires “sgcraft.gui.configurator” permissions if you utilize a permissions system. Additional permission nodes required for each option, see “configurations” list below.
Gate Address Control System
- Allows admins to set which addresses are allowed or disallowed from dialing IN or OUT
- Allows admins to set a default value to allow incoming or outgoing wormholes
Player Access Control System
- Allows admins to set players ability to use stargate for both incoming and outgoing
- Allows admins to set players ability to control iris controller
- Allows admins to set whether or not a player can modify the base configuration of a Stargate
How to install:
- Make sure you have already installed Minecraft Forge.
- Locate the minecraft application folder.
- On windows open Run from the start menu, type %appdata% and click Run.
- On mac open finder, hold down ALT and click Go then Library in the top menu bar. Open the folder Application Support and look for Minecraft.
- Place the mod you have just downloaded (.jar file) into the Mods folder.
- When you launch Minecraft and click the mods button you should now see the mod is installed.