Starter Kit Mod – 1.19.2, 1.18.2 – More Starting Items

Author: MrShadyMan
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starter kit mod 1 19 2 1 18 2 more starting items

The Starter Kit Mod (1.19.2, 1.18.18) allows players to join a new world and receive items from a config file. You can assign items to any slot in your inventory, including the offhand and the armor slots. Mods can detect if players have never joined before. Players who have already joined the server before the mod was installed will not be able to change their inventory. The inventory will remain empty until the player logs in again near the spawn point. You can use it in a singleplayer server to create a default inventory or for new players.

Features:

Commands:

  • /starterkit set – Sets the starter kit config file to be a copy of the inventory of the player executing this command. The old config file is kept and renamed. Requires cheat access.

The default config file, located in /config/starterkit/starterkit.txt (Or use ‘/starterkit set’ in-game for NBT tag support):

Modded items are supported, the format is modid:item_name. The amount can be set as -amount after the item name. See the bread below as an example.

For the inventory slots: 0-8 is the hotbar, 9-35 is the inventory starting in the top left.

The result on the first join:

It is now possible to write an entire inventory to the config file. NBT tags such as enchantments and written books are supported.

The written book:

Running /starterkit set, which writes the entire inventory to the starterkit.txt config file:

The inventory of the last image results in this config file:

Located in ‘/config/starterkit/starterkit.txt’.

Screenshots:

starter kit mod 1 19 2 1 18 2 image 6
starter kit mod 1 19 2 1 18 2 image 7
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starter kit mod 1 19 2 1 18 2 image 9
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