Tiered Magnets Mod 1.14.4/1.12.2 adds tiered magnets to better your Minecraft experience by allowing the player to pull in items and experience at range with ease.
Tiered Magnets Mod 1.14.4/1.12.2 – Make Retrieving Items Easier

Features:
Vanilla:
- By default, there are eight different magnet tiers; Stone, Iron, Redstone, Gold, Lapis, Obsidian, Diamond, and Emerald. Each magnet increases in range and durability after the previous tier.
- There are also two different types, regular and magic. Regular Magnets pull items toward the player while Magic Magnets teleport items to the player directly, at the cost of more durability.
- In addition, there is the Cursed Magnet and Magic Cursed Magnet. They both act like their counterparts, however, neither consume durability or energy. By default, the magnets are destroyed on death.
Magnet Control:
- Magnets can be enabled and disabled by right-clicking them while holding. Optionally, the player can use the hotkey, ‘M’, by default.
Magnet Filter and Range:
- By Shift + Right Clicking, a GUI will be displayed to filter what magnets pickup as well as an option to change the range.
Utility Blocks:
- Currently, there are two blocks to enhance magnet usability.
- The Magnetic Insulator is a block that will prevent item magnetization within a specified range. This can be toggled on and off with a Redstone signal.
- The Magnetic Projector is a block that will project the effects of the magnet inside its inventory into a block-form. By placing an inventory, such as a chest, underneath, items within close proximity of the block will be put into the inventory automatically. This can be toggled on and off with a Redstone signal.
Configuration:
- Numerous configuration settings have been added to allow pack developers to make the mod fit to the play style of the pack.
Mod Integration:
- If Thermal Expansion is installed, a new set of magnets, called “Electromagnets” will be added. These magnets are tiered Leadstone, Hardened, Reinforced, Signalum, and Resonant.
- Just like their vanilla counterparts, there are regular and magic magnets. However, instead of consuming durability, they consume RF energy.
- 1.14.4 Note: As Thermal Expansion isn’t on 1.14.4 yet, Electromagnets in will use temporary recipes. As per usual, this can be disabled in the config.
- If Demagnetize is installed, magnets will be able to not pick up items near the mods’ blocks.
- 1.14.4 Note: This should be supported automatically once the mod is updated.
- If Patchouli is installed, an in-game guide, “Magnets for Dummies” will be added. This guide will provide more information on how the items and blocks work within the mod.
- 1.14.4 Note: Testing with Vazkii, this should be in soon, once Patchouli updates.
- If Baubles is installed, magnets will be able to be put in the “ring” bauble slot. Even works with the hotkey!
- 1.14.4 Note: Not in, as Baubles isn’t updated to 1.14.4 yet.
Screenshots:

















Requires:
How to install:
- Make sure you have already installed Minecraft Forge.
- Locate the minecraft application folder.
- On windows open Run from the start menu, type %appdata% and click Run.
- On mac open finder, hold down ALT and click Go then Library in the top menu bar. Open the folder Application Support and look for Minecraft.
- Place the mod you have just downloaded (.jar file) into the Mods folder.
- When you launch Minecraft and click the mods button you should now see the mod is installed.
Download Links:
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